#include <sys/stat.h>
#include <unistd.h>
#include <yaml-cpp/yaml.h>
#include <boost/functional/hash.hpp>
#include <boost/numeric/ublas/matrix.hpp>
#include <boost/program_options.hpp>
#include <fstream>
#include <iostream>
struct Location {
Location(double x, double y) : x(x), y(y) {}
double x;
double y;
bool operator<(const Location& other) const {
return std::tie(x, y) < std::tie(other.x, other.y);
}
bool operator==(const Location& other) const {
return std::tie(x, y) == std::tie(other.x, other.y);
}
friend std::ostream& operator<<(std::ostream& os, const Location& c) {
return os << "(" << c.x << "," << c.y << ")";
}
};
namespace std {
template <>
struct hash<Location> {
size_t operator()(const Location& s) const {
size_t seed = 0;
boost::hash_combine(seed, s.x);
boost::hash_combine(seed, s.y);
return seed;
}
};
}
struct State {
State(double x, double y, double yaw, int time = 0)
: time(time), x(x), y(y), yaw(yaw) {
rot.resize(2, 2);
rot(0, 0) = cos(-this->yaw);
rot(0, 1) = -sin(-this->yaw);
rot(1, 0) = sin(-this->yaw);
rot(1, 1) = cos(-this->yaw);
#ifdef PRCISE_COLLISION
this->x -
sqrt(pow(Constants::carWidth / 2 * 1.1, 2) +
pow(Constants::LB * 1.1, 2)) *
cos(atan2(Constants::carWidth / 2, Constants::LB) - this->yaw),
this->y -
sqrt(pow(Constants::carWidth / 2 * 1.1, 2) +
pow(Constants::LB * 1.1, 2)) *
sin(atan2(Constants::carWidth / 2, Constants::LB) - this->yaw));
this->x -
sqrt(pow(Constants::carWidth / 2 * 1.1, 2) +
pow(Constants::LB * 1.1, 2)) *
cos(atan2(Constants::carWidth / 2, Constants::LB) + this->yaw),
this->y +
sqrt(pow(Constants::carWidth / 2 * 1.1, 2) +
pow(Constants::LB * 1.1, 2)) *
sin(atan2(Constants::carWidth / 2, Constants::LB) + this->yaw));
this->x +
sqrt(pow(Constants::carWidth / 2 * 1.1, 2) +
pow(Constants::LF * 1.1, 2)) *
cos(atan2(Constants::carWidth / 2, Constants::LF) - this->yaw),
this->y +
sqrt(pow(Constants::carWidth / 2 * 1.1, 2) +
pow(Constants::LF * 1.1, 2)) *
sin(atan2(Constants::carWidth / 2, Constants::LF) - this->yaw));
this->x +
sqrt(pow(Constants::carWidth / 2 * 1.1, 2) +
pow(Constants::LF * 1.1, 2)) *
cos(atan2(Constants::carWidth / 2, Constants::LF) + this->yaw),
this->y -
sqrt(pow(Constants::carWidth / 2 * 1.1, 2) +
pow(Constants::LF * 1.1, 2)) *
sin(atan2(Constants::carWidth / 2, Constants::LF) + this->yaw));
#endif
}
State() = default;
bool operator==(const State& s) const {
return std::tie(time, x, y, yaw) == std::tie(s.time, s.x, s.y, s.yaw);
}
bool agentCollision(const State& other) const {
#ifndef PRCISE_COLLISION
if (pow(this->x - other.x, 2) + pow(this->y - other.y, 2) <
pow(2 * Constants::LF, 2) + pow(Constants::carWidth, 2))
return true;
return false;
#else
std::vector<Segment> rectangle1{
Segment(this->corner1, this->corner2),
Segment(this->corner2, this->corner3),
Segment(this->corner3, this->corner4),
Segment(this->corner4, this->corner1)};
std::vector<Segment> rectangle2{
Segment(other.corner1, other.corner2),
Segment(other.corner2, other.corner3),
Segment(other.corner3, other.corner4),
Segment(other.corner4, other.corner1)};
for (auto seg1 = rectangle1.begin(); seg1 != rectangle1.end(); seg1++)
for (auto seg2 = rectangle2.begin(); seg2 != rectangle2.end(); seg2++) {
if (boost::geometry::intersects(*seg1, *seg2)) return true;
}
return false;
#endif
}
bool obsCollision(const Location& obstacle) const {
boost::numeric::ublas::matrix<double> obs(1, 2);
obs(0, 0) = obstacle.x - this->x;
obs(0, 1) = obstacle.y - this->y;
auto rotated_obs = boost::numeric::ublas::prod(obs, rot);
if (rotated_obs(0, 0) > -Constants::LB - Constants::obsRadius &&
rotated_obs(0, 0) < Constants::LF + Constants::obsRadius &&
rotated_obs(0, 1) > -Constants::carWidth / 2.0 - Constants::obsRadius &&
rotated_obs(0, 1) < Constants::carWidth / 2.0 + Constants::obsRadius)
return true;
return false;
}
friend std::ostream& operator<<(std::ostream& os, const State& s) {
return os << "(" << s.x << "," << s.y << ":" << s.yaw << ")@" << s.time;
}
int time;
double x;
double y;
double yaw;
private:
boost::numeric::ublas::matrix<double> rot;
Point corner1, corner2, corner3, corner4;
};
namespace std {
template <>
struct hash<State> {
size_t operator()(const State& s) const {
size_t seed = 0;
boost::hash_combine(seed, s.time);
boost::hash_combine(seed, s.x);
boost::hash_combine(seed, s.y);
boost::hash_combine(seed, s.yaw);
return seed;
}
};
}
using Action = int;
struct Conflict {
int time;
size_t agent1;
size_t agent2;
State s1;
State s2;
friend std::ostream& operator<<(std::ostream& os, const Conflict& c) {
os << c.time << ": Collision [ " << c.agent1 << c.s1 << " , " << c.agent2
<< c.s2 << " ]";
return os;
}
};
struct Constraint {
Constraint(int time, State s, size_t agentid)
: time(time), s(s), agentid(agentid) {}
Constraint() = default;
int time;
State s;
size_t agentid;
bool operator<(const Constraint& other) const {
return std::tie(time, s.x, s.y, s.yaw, agentid) <
std::tie(other.time, other.s.x, other.s.y, other.s.yaw,
other.agentid);
}
bool operator==(const Constraint& other) const {
return std::tie(time, s.x, s.y, s.yaw, agentid) ==
std::tie(other.time, other.s.x, other.s.y, other.s.yaw,
other.agentid);
}
friend std::ostream& operator<<(std::ostream& os, const Constraint& c) {
return os << "Constraint[" << c.time << "," << c.s << "from " << c.agentid
<< "]";
}
bool satisfyConstraint(const State& state) const {
if (state.time < this->time ||
state.time > this->time + Constants::constraintWaitTime)
return true;
return !this->s.agentCollision(state);
}
};
namespace std {
template <>
struct hash<Constraint> {
size_t operator()(const Constraint& s) const {
size_t seed = 0;
boost::hash_combine(seed, s.time);
boost::hash_combine(seed, s.s.x);
boost::hash_combine(seed, s.s.y);
boost::hash_combine(seed, s.s.yaw);
boost::hash_combine(seed, s.agentid);
return seed;
}
};
}
struct Constraints {
std::unordered_set<Constraint> constraints;
void add(const Constraints& other) {
constraints.insert(other.constraints.begin(), other.constraints.end());
}
bool overlap(const Constraints& other) {
for (const auto& c : constraints) {
if (other.constraints.count(c) > 0) return true;
}
return false;
}
friend std::ostream& operator<<(std::ostream& os, const Constraints& cs) {
for (const auto& c : cs.constraints) {
os << c << std::endl;
}
return os;
}
};
void readAgentConfig() {
YAML::Node car_config;
std::string test(__FILE__);
boost::replace_all(test, "cl_cbs.cpp", "config.yaml");
try {
car_config = YAML::LoadFile(test.c_str());
} catch (std::exception& e) {
std::cerr << "\033[1m\033[33mWARNING: Failed to load agent config file: "
<< test << "\033[0m , Using default params. \n";
}
Constants::r = car_config["r"].as<double>();
Constants::deltat = car_config["deltat"].as<double>();
Constants::penaltyTurning = car_config["penaltyTurning"].as<double>();
Constants::penaltyReversing = car_config["penaltyTurning"].as<double>();
Constants::penaltyCOD = car_config["penaltyTurning"].as<double>();
Constants::mapResolution = car_config["mapResolution"].as<double>();
Constants::xyResolution = Constants::r * Constants::deltat;
Constants::yawResolution = Constants::deltat;
Constants::carWidth = car_config["carWidth"].as<double>();
Constants::LF = car_config["LF"].as<double>();
Constants::LB = car_config["LB"].as<double>();
Constants::obsRadius = car_config["obsRadius"].as<double>();
Constants::constraintWaitTime = car_config["constraintWaitTime"].as<double>();
Constants::r * sin(Constants::deltat),
Constants::r * sin(Constants::deltat),
-Constants::r * Constants::deltat,
-Constants::r * sin(Constants::deltat),
-Constants::r * sin(Constants::deltat)};
-Constants::r * (1 - cos(Constants::deltat)),
Constants::r * (1 - cos(Constants::deltat)),
0,
-Constants::r * (1 - cos(Constants::deltat)),
Constants::r * (1 - cos(Constants::deltat))};
0, -Constants::deltat, Constants::deltat};
}
int main(int argc, char* argv[]) {
namespace po = boost::program_options;
po::options_description desc("Allowed options");
std::string inputFile;
std::string outputFile;
int batchSize;
desc.add_options()("help", "produce help message")(
"input,i", po::value<std::string>(&inputFile)->required(),
"input file (YAML)")("output,o",
po::value<std::string>(&outputFile)->required(),
"output file (YAML)")(
"batchsize,b", po::value<int>(&batchSize)->default_value(10),
"batch size for iter");
try {
po::variables_map vm;
po::store(po::parse_command_line(argc, argv, desc), vm);
po::notify(vm);
if (vm.count("help") != 0u) {
std::cout << desc << "\n";
return 0;
}
} catch (po::error& e) {
std::cerr << e.what() << std::endl << std::endl;
std::cerr << desc << std::endl;
return 1;
}
readAgentConfig();
YAML::Node map_config;
try {
map_config = YAML::LoadFile(inputFile);
} catch (std::exception& e) {
std::cerr << "\033[1m\033[31mERROR: Failed to load map file: " << inputFile
<< "\033[0m \n";
return 0;
}
const auto& dim = map_config["map"]["dimensions"];
int dimx = dim[0].as<int>();
int dimy = dim[1].as<int>();
std::unordered_set<Location> obstacles;
std::multimap<int, State> dynamic_obstacles;
std::vector<State> goals;
std::vector<State> startStates;
for (const auto& node : map_config["map"]["obstacles"]) {
obstacles.insert(Location(node[0].as<double>(), node[1].as<double>()));
}
for (const auto& node : map_config["agents"]) {
const auto& start = node["start"];
const auto& goal = node["goal"];
startStates.emplace_back(State(start[0].as<double>(), start[1].as<double>(),
start[2].as<double>()));
goals.emplace_back(State(goal[0].as<double>(), goal[1].as<double>(),
goal[2].as<double>()));
}
std::cout << "Calculating Solution...\n";
double timer = 0;
bool success = false;
std::vector<PlanResult<State, Action, double>> solution;
for (size_t iter = 0; iter < (double)goals.size() / batchSize; iter++) {
size_t first = iter * batchSize;
size_t last = first + batchSize;
if (last >= goals.size()) last = goals.size();
std::vector<State> m_goals(goals.begin() + first, goals.begin() + last);
std::vector<State> m_starts(startStates.begin() + first,
startStates.begin() + last);
Environment<Location, State, Action, double, Conflict, Constraint,
Constraints>
mapf(dimx, dimy, obstacles, dynamic_obstacles, m_goals);
if (!mapf.startAndGoalValid(m_starts, iter, batchSize)) {
success = false;
break;
}
for (auto goal = goals.begin() + last; goal != goals.end(); goal++) {
dynamic_obstacles.insert(
std::pair<int, State>(-1, State(goal->x, goal->y, goal->yaw)));
}
CL_CBS<State, Action, double, Conflict, Constraints,
Environment<Location, State, Action, double, Conflict, Constraint,
Constraints>>
cbsHybrid(mapf);
std::vector<PlanResult<State, Action, double>> m_solution;
success = cbsHybrid.search(m_starts, m_solution);
if (!success) {
std::cout << "\033[1m\033[31m No." << iter
<< "iter fail to find a solution \033[0m\n";
break;
} else {
solution.insert(solution.end(), m_solution.begin(), m_solution.end());
for (size_t a = 0; a < m_solution.size(); ++a) {
for (const auto& state : m_solution[a].states)
dynamic_obstacles.insert(std::pair<int, State>(
state.first.time,
State(state.first.x, state.first.y, state.first.yaw)));
State lastState = m_solution[a].states.back().first;
dynamic_obstacles.insert(std::pair<int, State>(
-lastState.time, State(lastState.x, lastState.y, lastState.yaw)));
}
std::cout << "Complete " << iter
<< " Expand high-level nodes:" << mapf.highLevelExpanded()
<< " Average Low-level-search time:"
m_goals.size()
<< std::endl;
}
dynamic_obstacles.erase(-1);
}
std::ofstream out;
out = std::ofstream(outputFile);
if (success) {
std::cout << "\033[1m\033[32m Successfully find solution! \033[0m\n";
double makespan = 0, flowtime = 0, cost = 0;
for (const auto& s : solution) cost += s.cost;
for (size_t a = 0; a < solution.size(); ++a) {
double current_makespan = 0;
for (size_t i = 0; i < solution[a].actions.size(); ++i) {
current_makespan += solution[a].actions[i].second;
else if (solution[a].actions[i].first % 3 == 0)
else
current_makespan += Constants::r * Constants::deltat;
}
flowtime += current_makespan;
if (current_makespan > makespan) makespan = current_makespan;
}
std::cout << " Runtime: " << timer << std::endl
<< " Makespan:" << makespan << std::endl
<< " Flowtime:" << flowtime << std::endl
<< " cost:" << cost << std::endl;
out << "statistics:" << std::endl;
out << " cost: " << cost << std::endl;
out << " makespan: " << makespan << std::endl;
out << " flowtime: " << flowtime << std::endl;
out << " runtime: " << timer << std::endl;
out << "schedule:" << std::endl;
for (size_t a = 0; a < solution.size(); ++a) {
out << " agent" << a << ":" << std::endl;
for (const auto& state : solution[a].states) {
out << " - x: " << state.first.x << std::endl
<< " y: " << state.first.y << std::endl
<< " yaw: " << state.first.yaw << std::endl
<< " t: " << state.first.time << std::endl;
}
}
} else {
std::cout << "\033[1m\033[31m Fail to find paths \033[0m\n";
}
}